/* -------------------------------------------------------------------------------

Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.

This file is part of GtkRadiant.

GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

----------------------------------------------------------------------------------

This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."

------------------------------------------------------------------------------- */



/* marker */
#define PATH_INIT_C



/* dependencies */
#include "q3map2.h"



/* path support */
#define MAX_BASE_PATHS	10
#define MAX_GAME_PATHS	10

char           *homePath;
char            installPath[MAX_OSPATH];

int             numBasePaths;
char           *basePaths[MAX_BASE_PATHS];
int             numGamePaths;
char           *gamePaths[MAX_GAME_PATHS];
char           *homeBasePath = NULL;


/*
some of this code is based off the original q3map port from loki
and finds various paths. moved here from bsp.c for clarity.
*/

/*
PathLokiGetHomeDir()
gets the user's home dir (for ~/.q3a)
*/

char           *LokiGetHomeDir(void)
{
#ifndef Q_UNIX
	return NULL;
#else
	char           *home;
	uid_t           id;
	struct passwd  *pwd;


	/* get the home environment variable */
	home = getenv("HOME");
	if(home == NULL)
	{
		/* do some more digging */
		id = getuid();
		setpwent();
		while((pwd = getpwent()) != NULL)
		{
			if(pwd->pw_uid == id)
			{
				home = pwd->pw_dir;
				break;
			}
		}
		endpwent();
	}

	/* return it */
	return home;
#endif
}



/*
PathLokiInitPaths()
initializes some paths on linux/os x
*/

void LokiInitPaths(char *argv0)
{
#ifndef Q_UNIX
	/* this is kinda crap, but hey */
	strcpy(installPath, "../");
#else
	char            temp[MAX_OSPATH];
	char           *home;
	char           *path;
	char           *last;
	qboolean        found;


	/* get home dir */
	home = LokiGetHomeDir();
	if(home == NULL)
		home = ".";

	/* do some path divining */
	strcpy(temp, argv0);
	if(strrchr(temp, '/'))
		argv0 = strrchr(argv0, '/') + 1;
	else
	{
		/* get path environment variable */
		path = getenv("PATH");

		/* minor setup */
		last[0] = path[0];
		last[1] = '\0';
		found = qfalse;

		/* go through each : segment of path */
		while(last[0] != '\0' && found == qfalse)
		{
			/* null out temp */
			temp[0] = '\0';

			/* find next chunk */
			last = strchr(path, ':');
			if(last == NULL)
				last = path + strlen(path);

			/* found home dir candidate */
			if(*path == '~')
			{
				strcpy(temp, home);
				path++;
			}

			/* concatenate */
			if(last > (path + 1))
			{
				strncat(temp, path, (last - path));
				strcat(temp, "/");
			}
			strcat(temp, "./");
			strcat(temp, argv0);

			/* verify the path */
			if(access(temp, X_OK) == 0)
				found++;
			path = last + 1;
		}
	}

	/* flake */
	if(realpath(temp, installPath))
	{
		/* xmap is in "tools/" */
		*(strrchr(installPath, '/')) = '\0';
		*(strrchr(installPath, '/') + 1) = '\0';
	}

	/* set home path */
	homePath = home;
#endif
}



/*
CleanPath() - ydnar
cleans a dos path \ -> /
*/

void CleanPath(char *path)
{
	while(*path)
	{
		if(*path == '\\')
			*path = '/';
		path++;
	}
}



/*
GetGame() - ydnar
gets the game_t based on a -game argument
returns NULL if no match found
*/

game_t         *GetGame(char *arg)
{
	int             i;


	/* dummy check */
	if(arg == NULL || arg[0] == '\0')
		return NULL;

	/* joke */
	if(!Q_stricmp(arg, "quake1") ||
	   !Q_stricmp(arg, "quake2") ||
	   !Q_stricmp(arg, "unreal") ||
	   !Q_stricmp(arg, "ut2k3") || !Q_stricmp(arg, "dn3d") || !Q_stricmp(arg, "dnf") || !Q_stricmp(arg, "hl"))
	{
		Sys_Printf("April fools, silly rabbit!\n");
		exit(0);
	}

	/* test it */
	i = 0;
	while(games[i].arg != NULL)
	{
		if(Q_stricmp(arg, games[i].arg) == 0)
			return &games[i];
		i++;
	}

	/* no matching game */
	return NULL;
}



/*
AddBasePath() - ydnar
adds a base path to the list
*/

void AddBasePath(char *path)
{
	/* dummy check */
	if(path == NULL || path[0] == '\0' || numBasePaths >= MAX_BASE_PATHS)
		return;

	/* add it to the list */
	basePaths[numBasePaths] = safe_malloc(strlen(path) + 1);
	strcpy(basePaths[numBasePaths], path);
	CleanPath(basePaths[numBasePaths]);
	numBasePaths++;
}



/*
AddHomeBasePath() - ydnar
adds a base path to the beginning of the list, prefixed by ~/
*/

void AddHomeBasePath(char *path)
{
#ifdef Q_UNIX
	int             i;
	char            temp[MAX_OSPATH];


	/* dummy check */
	if(path == NULL || path[0] == '\0')
		return;

	/* make a hole */
	for(i = (MAX_BASE_PATHS - 2); i >= 0; i--)
		basePaths[i + 1] = basePaths[i];

	/* concatenate home dir and path */
	sprintf(temp, "%s/%s", homePath, path);

	/* add it to the list */
	basePaths[0] = safe_malloc(strlen(temp) + 1);
	strcpy(basePaths[0], temp);
	CleanPath(basePaths[0]);
	numBasePaths++;
#endif
}



/*
AddGamePath() - ydnar
adds a game path to the list
*/

void AddGamePath(char *path)
{
	/* dummy check */
	if(path == NULL || path[0] == '\0' || numGamePaths >= MAX_GAME_PATHS)
		return;

	/* add it to the list */
	gamePaths[numGamePaths] = safe_malloc(strlen(path) + 1);
	strcpy(gamePaths[numGamePaths], path);
	CleanPath(gamePaths[numGamePaths]);
	numGamePaths++;
}




/*
InitPaths() - ydnar
cleaned up some of the path initialization code from bsp.c
will remove any arguments it uses
*/

void InitPaths(int *argc, char **argv)
{
	int             i, j, k, len, len2;
	char            temp[MAX_OSPATH];


	/* note it */
	Sys_FPrintf(SYS_VRB, "--- InitPaths ---\n");

	/* get the install path for backup */
	LokiInitPaths(argv[0]);

	/* set game to default (q3a) */
	game = &games[0];
	numBasePaths = 0;
	numGamePaths = 0;

	/* parse through the arguments and extract those relevant to paths */
	for(i = 0; i < *argc; i++)
	{
		/* check for null */
		if(argv[i] == NULL)
			continue;

		/* -game */
		if(strcmp(argv[i], "-game") == 0)
		{
			if(++i >= *argc)
				Error("Out of arguments: No game specified after %s", argv[i - 1]);
			argv[i - 1] = NULL;
			game = GetGame(argv[i]);
			if(game == NULL)
				game = &games[0];
			argv[i] = NULL;
		}

		/* -fs_basepath */
		else if(strcmp(argv[i], "-fs_basepath") == 0)
		{
			if(++i >= *argc)
				Error("Out of arguments: No path specified after %s.", argv[i - 1]);
			argv[i - 1] = NULL;
			AddBasePath(argv[i]);
			argv[i] = NULL;
		}

		/* -fs_game */
		else if(strcmp(argv[i], "-fs_game") == 0)
		{
			if(++i >= *argc)
				Error("Out of arguments: No path specified after %s.", argv[i - 1]);
			argv[i - 1] = NULL;
			AddGamePath(argv[i]);
			argv[i] = NULL;
		}

		/* -fs_nohomebase */
		else if(strcmp(argv[i], "-fs_homebase") == 0)
		{
			if(++i >= *argc)
				Error("Out of arguments: No path specified after %s.", argv[i - 1]);
			argv[i - 1] = NULL;
			homeBasePath = argv[i];
			argv[i] = NULL;
		}
	}

	/* remove processed arguments */
	for(i = 0, j = 0, k = 0; i < *argc && j < *argc; i++, j++)
	{
		for(; j < *argc && argv[j] == NULL; j++);
		argv[i] = argv[j];
		if(argv[i] != NULL)
			k++;
	}
	*argc = k;

	/* add standard game path */
	AddGamePath(game->gamePath);

	/* if there is no base path set, figure it out */
	if(numBasePaths == 0)
	{
		/* this is another crappy replacement for SetQdirFromPath() */
		len2 = strlen(game->magic);
		for(i = 0; i < *argc && numBasePaths == 0; i++)
		{
			/* extract the arg */
			strcpy(temp, argv[i]);
			CleanPath(temp);
			len = strlen(temp);
			Sys_FPrintf(SYS_VRB, "Searching for \"%s\" in \"%s\" (%d)...\n", game->magic, temp, i);

			/* this is slow, but only done once */
			for(j = 0; j < (len - len2); j++)
			{
				/* check for the game's magic word */
				if(Q_strnicmp(&temp[j], game->magic, len2) == 0)
				{
					/* now find the next slash and nuke everything after it */
					while(temp[++j] != '/' && temp[j] != '\0');
					temp[j] = '\0';

					/* add this as a base path */
					AddBasePath(temp);
					break;
				}
			}
		}

		/* add install path */
		if(numBasePaths == 0)
			AddBasePath(installPath);

		/* check again */
		if(numBasePaths == 0)
			Error("Failed to find a valid base path.");
	}

	/* this only affects unix */
	if(homeBasePath)
		AddHomeBasePath(homeBasePath);
	else
		AddHomeBasePath(game->homeBasePath);

	/* initialize vfs paths */
	if(numBasePaths > MAX_BASE_PATHS)
		numBasePaths = MAX_BASE_PATHS;
	if(numGamePaths > MAX_GAME_PATHS)
		numGamePaths = MAX_GAME_PATHS;

	/* walk the list of game paths */
	for(j = 0; j < numGamePaths; j++)
	{
		/* walk the list of base paths */
		for(i = 0; i < numBasePaths; i++)
		{
			/* create a full path and initialize it */
			sprintf(temp, "%s/%s/", basePaths[i], gamePaths[j]);
			vfsInitDirectory(temp);
		}
	}

	/* done */
	Sys_Printf("\n");
}
